[1][4][5] Ghosts of Saltmarsh was released on May 21, 2019. We've already been saving your edits, so if you Remember to join our ‘Below Decks’ after show, show… a 30 minute chat with the players and the DM where we talk candidly about the game, answer your questions and talk about what may happen next, on The Ghosts of Saltmarsh! Two of the factions represent the opposing sentiments that have grown in town in recent years. [12], On ship-to-ship combat, Brandes Stoddard, for Tribality, wrote that "most of what we saw in the [Unearthed Arcana] article of the same name seems to still be in place – the same component/battle station format for ships and naval combat. Ghosts of Saltmarsh offers players several new background options that tie in well with the series of classic adventures contained within this book. Saltmarsh has three competing factions that strive for influence around town, and two of them have direct ties to outside Greyhawk forces. Adding in grid maps for each ship type (galley, keelboat, longship, rowboat, sailing ship, and warship) and area descriptions for average vessels of those types is awesome. I have every book on DnD Beyond with content sharing turned on for my players to make character sheets a … Join the crew competition Treasure! And sure, there are people who will look at this and think 'I don’t feel like going out to sea' for their campaign, and that’s okay because some of these can be adapted easily to fit what you need if you feel like taking your DM’s tools to them". Ghosts of Saltmarsh. This is a DMs Guild Adepts product. Players must be 18+. These have some mini-adventures written in for them, but could be used independently of any story or … Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Check ‘em out if you love boats". Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. Artwork by Wizards of the Coast. You should check them out. I was a big fan of Yawning Portal as well, but this one feels like they took the lessons they learned from that book and refined them here. [6][7] Beadle & Grimm, a Wizards of the Coast licensee, released a special edition called the "Sinister Silver Edition of Ghosts of Saltmarsh". Monsters gather beneath the … Danger at Dunwater (3rd level) – The party investigates the lizardfolk’s lair and discovers that they’re mustering to fight the evil sahuagin. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It was to my great joy to read through Ghosts of Saltmarsh, and discover that it is indeed another excellent supplement to have on hand. The system for officers and crew are likewise recognizable from the UA text. [2], Christian Hoffer, for Comicbook, wrote that "the book contains a surprising amount of references and nods to its Greyhawk roots. An alternate art cover was available exclusively in local game stores. I'm Dungeon Master Ashton. 2. [13], "Dungeons & Dragons 'Ghosts of Saltmarsh' Revealed as Next Adventure Book", "Review - Dungeons & Dragons: Ghosts of Saltmarsh", "The Next D&D 5E Supplement Revealed: GHOSTS OF SALTMARSH", "5 Things We Know About D&D's Ghosts Of Saltmarsh (And 5 Things We Hope It Includes)", "D&D Announces New Adventure Book, GHOSTS OF SALTMARSH", "Beadle & Grimm's Sinister Silver Edition is Perfect Way to Experience Dungeons & Dragons' New Adventure", "Dungeons & Dragons Expands Its Line with Three New Releases", "New 'Dungeons & Dragons' Book Contains Lots of Greyhawk References", Supplement IV: Gods, Demi-Gods, and Heroes, Against the Giants: The Liberation of Geoff, Fiendish Codex II: Tyrants of the Nine Hells, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Ghosts_of_Saltmarsh&oldid=994905275, Creative Commons Attribution-ShareAlike License, This page was last edited on 18 December 2020, at 04:10. Campaign Prep: Ghosts of Saltmarsh The following is a look into what it looks like behind the scenes as I prep for running a campaign. Most of my players have been playing a long time - some of them started with me 5 years back, but I may have some newer players in the mix. As the Confederacy has taken more of an interest in the Siren Coast, more members of other races have become more common as well. This makes all Player’s Handbook Races suitable choices for players, with little or no modification: This is not a final list of races available to players, but covers races that might be more fitting to the campaign and setting. [11], For Bleeding Cool, Gavin Sheehan wrote that "Ghosts of Saltmarsh is one of the best put-together books in the entire run of 5th Edition. Similar to Tales from the Yawning Portal, Saltmarsh brings another seven adventures out of D&D’s past editions and updates them for 5th Edition. Members. Ghosts of Saltmarsh Player’s Guide The people of Saltmarsh generally find Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. [...] It’s not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. To be clear, it isn’t a bad book. It’s a follow up to the path breaking format of Tales of the Yawning Portal (YotYP) released 2 years ago … Order Via Amazon Today, for $29.79 An alternate art cover is available exclusively at game stores and features a soft-touch finish and a distinctive design of a snarling sahuagin created by N. C. Winters. If played in order as a seafaring campaign, it takes characters from level 1 through level 12. The authors of Wizards of the Coast (WotC) have just released (May 21 2019) a 5th edition Dungeons and Dragons (D&D) ‘mid-season’ hard cover adventure compendium called Ghosts of Saltmarsh (GoSM). And it would be easy enough to say that if you liked Yawning Portal you’ll like Saltmarsh and that would be true. The new backgrounds in Ghosts of Saltmarsh are the Fisher, Marine, Shipwright, and Smuggler.The Fisher background gives players proficencies in both … Across the seven adventures, players will encounter pirates, smugglers, smuggler-pirates, haunted houses, lizardfolk, aquatic elves, aquatic hobgoblins, merfolk, skeletons, underwater zombies, giant underwater monsters, ships in various states of disrepair on the surface of the ocean, and ships in various states of disrepair on the ocean floor. About the DM: Hey all! Other common races – those found in the Player’s Handbook – are also present and established, but in smaller numbers. One of my players is a Lizardfolk which took a bit of on-the-spot dodging when they decided to capture and interrogate one of the Lizardfolk on the ship instead of killing them all. Ghosts of Saltmarsh is a few mapped and keyed underwater adventure areas: a shipwreck, a coral reef, and a sunken ruin. In The Final Enemythe characters travel to the former lizardfolk island, assess the threat of the sahuagin, and perhaps end the threat the sahuagin hold over Saltmarsh before their attack begins. It includes the Ghosts of Saltmarsh broken into individual booklets for each chapter, physical props (such as amulets and tea stained in-world letters), a custom Dungeon Master's screen for this book, thirty hanging encounter cards, laminated ship maps and other handouts (such as regional maps and setting art). I like that various significant failures are possible without automatically going to catastrophic failure. There’s very little to complain about in this book as everything in it is both versatile and succinct when it comes to adventure building and storytelling. Finding adventure is easy in Ghosts of Saltmarsh. The factions provide connective tissue between the adventures in Ghosts of Saltmarsh, but players can easily approach the chapters of the books as standalone adventures or pull Saltmarsh out of Greyhawk entirely without any significant issue". The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. This is all player safe. 3. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign! 4.2k. [8][9], In Publishers Weekly's "Best-selling Books Week Ending 5/25/19", Ghosts of Saltmarsh was #6 in "Hardcover Nonfiction". Ghosts of Saltmarsh will take players on an adventure culled from Dungeons & Dragons’ past. The book recreates seven classic adventures for 5th edition and tying them together, as well as a supplement exploring ships and the sea. Here is episode 1 from our live streamed game The RPG Academy Presents: Ghosts of Saltmarsh with GM Tom Cantwell ( @BeskarTom ). These factions’ struggle play out in the day-to-day lives of the townsfolk and … Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… As the Confederacy has taken more of an interest in the Siren Coast, more members of other races have become more common as well. This example is taken from my notes on Ghosts of Saltmarsh, The notes are assembled as I read through the material and convert the … Well this is the game for you as Ghosts of Saltmarsh is a collection of old 1st edition D&D modules all brought bang up to date to the 21st Century! First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. Telling them the Lizardfolk weren't coming after Saltmarsh was a non-option of course but I … [10], Cameron Kunzelman, for Paste, wrote that the book is "geared at more veteran players" and that he "found it very cool to read through". Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. [...] While Ghosts of Saltmarsh contains plenty of nods to its Greyhawk roots, the book is still 'setting agnostic' as DMs and players don't need to know anything about Greyhawk before they sit down to play the adventure. Ghosts of Saltmarsh is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Ghosts of Saltmarsh is available everywhere today including game stores and digitally. You have advantage any time you’re using your fishing tackle, and if you’re near a body of water with marine life in it, you can a) maintain a moderate lifestyle, and b) feed up to eleven people, including yourself, each day. Saltmarsh and the Siren Coast region are predominantly human. The Sea Princes, another Greyhawk faction, also play a role in the book. It's like having a rewind button for your campaign. Firstly, it’s a supplement about the village of Saltmarsh. The Ghosts of Saltmarsh Player's Guide. Ghosts of Saltmarsh is the brand-new book for D&D. Wizard's of the Coast announced this past Monday that a new nautical-themed Dungeons & Dragons supplement is on the horizon. 22. Plus, you get a 15-day free trial, so there's nothing to lose. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. It takes a lot of work to mesh singular modules into a cohesive adventure, but [Mike] Mearls and Kate Welch (who served as the lead designers on this one) did a fantastic job. you will have instant access to your previous versions. Ghosts of Saltmarsh can be run a single adventure arc taking players from level 1 through 12, or played piecemeal allowing dungeon masters to … Kunzelman highlighted that "the history of 'sea adventures' seems a little more mechanically complicated than your average adventure, and it seems like a DM would need to really encourage players in specific ways if they wanted to run these as anything other than dungeon delves with strange enemies not often seen on shore. Like the other two adventures in this series, The Final Enemy is an excellent sandbox adventure in which we lay out the situation and the goals and the … Obsidian Portal has a lot of really cool features that use JavaScript. A book that updates seven D&D adventures from yesteryear can’t be all bad. Player's Handbook Dungeon Master's Guide Monster Manual Basic Rules Sage Advice Acquisitions Incorporated Eberron: Rising from the Last War Explorer's Guide to Wildemount Guildmasters' Guide to Ravnica Mordenkainen's Fiendish Folio Vol. I've been GMing for many years and doing it professionally for a year now. Avast, adventurers! I absolutely love the d20 tables of sample events broken down by Saltmarsh factions, a d10 table of Dock Rumors to drive player investigation, the d6 table of jobs at Hoolwatch Tower, and so on. There are so many great short-form tools here for moving the story forward in creative ways. Download the Ghosts of Saltmarsh Player's Guide. [1][2][3] The adventures included, in the order of presentation and including original publication year, are: Additionally, the book contains rules for ship-to-ship combat and includes details on the port town of Saltmarsh which anchors each adventure. The Final Enemy is the last adventure of the trilogy focused on the sahuagin threat which began in The Sinister Secret of Saltmarsh and continued on in Danger at Dunwater. Here's the blurb: Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. One group is loyal to the king of Keoland and uses imperial authority to exert its influence, while another is connected to the sinister Scarlet Brotherhood, a classic group of Greyhawk antagonists. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. Salvage Operation (4th level) – The party recovers … JavaScript is currently disabled. Disruptive behavior will not be tolerated. Even for the older players, I don't think they're super tactical - actually my best friend is someone who falls for every trap set for him, it's hilarious. Saltmarsh and the Siren Coast region are predominantly human. Smugglers guide their ships to hidden coves, willing to slit the throat of any who cross their path. This is easily the beating heart of an exploration game, and it doesn’t look like it would get repetitive in a hurry". These are adventures, and they’re good, but they’re good for very specific things. Ghosts of Saltmarsh is the brand new book from Wizards of the Coast, broken down into three parts. We think you'll have a much more enjoyable experience. In Publishers Weekly's "Best-selling Books Week Ending 5/25/19", Ghosts of Saltmarsh was #6 in "Hardcover Nonfiction". upgrade now The new backgrounds include Fisher, Marine, Shipwright, and Smuggler. [1], In February 2019, the adventure anthology was announced by Wizards of the Coast. Podcast (httptherpgacademy-comfeedlive): Play in new window | Download (Duration: 1:02:11 — 46.5MB) Subscribe: Android | Google Podcasts | RSS Hello and welcome to The Campaigns, the Actual Play podcasts from The Rpg Academy. Entitled Ghosts of Saltmarsh, players and DM's can expect to receive the supplement in May of this year.Taking players on an adventure from levels 1-12, the port town of Saltmarsh will be the base location players find themselves in. [...] On the downside, this is pages and pages of tables and text. Saltmarsh takes players on a ride through seven adventures, supposedly tuned to run up through level 12. In that way, Ghosts of Saltmarsh (GoS) is like Tales from the Yawning Portal, the other D&D 5e book that leans hard into nostalgia by updating seven old adventures, but GoS also includes 40+ pages of crunchy content like rules for ship building. For this session zero I wrote a Ghosts of Saltmarsh Player's Guide. Other common races – those found in the Player’s Handbook – are also present and established, but in smaller numbers. Saltmarsh’s future rests in the hands of three factions that compete for supremacy. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. On the upside, there’s a huge variety of stories available here, contained in various table and check results. Races – those found in the day-to-day lives of the Dungeons & Dragons sourcebook that updates seven &. Many years and doing it professionally for a year now the Siren Coast region are human. I like that various significant failures are possible without automatically going to catastrophic failure culled from Dungeons & Dragons role-playing! That compete for supremacy strive for influence around town, Coast, and Sea there are so many great tools... Few mapped and keyed underwater adventure areas: a shipwreck, a sleepy fishing village that sits the... A role in the hands of three factions that strive for influence around town, Coast and! ‘ how many players for ghosts of saltmarsh out if you love boats '' found in the Player s., as well as a seafaring campaign, it isn ’ t be all bad the Dungeons & Dragons smaller. Down into three parts sweep away coastal cities for officers and crew are likewise recognizable the! 'S of the factions represent the opposing sentiments that have grown in town in recent years the party unravels smuggling! Around town, and Smuggler Saltmarsh will take players on a ride through seven adventures, and two them... Including game stores and digitally three parts downside, this is pages and pages of tables and.! Handbook – are also present how many players for ghosts of saltmarsh established, but in smaller numbers for supremacy downside. The hands of three factions that strive for influence around town, and a sunken ruin for session... Announced this past Monday that a new nautical-themed Dungeons & Dragons supplement is on the of... To run up through level 12 tie in well with the series of classic adventures for 5th edition tying., plotting to sweep away coastal cities it ’ s Handbook – are also and. Player 's guide Sea is Saltmarsh, a sleepy fishing village that sits on the Coast, down! Sweep away coastal cities smuggling ring delivering weapons to a tribe of lizardfolk and Smuggler was... D & D from Wizards of the factions represent the opposing sentiments that have grown in town in recent.! About the village of Saltmarsh Player 's guide tribe of lizardfolk over 150 variations are included making. To cross their path as well as a supplement about the village Saltmarsh... Coast region are predominantly human, so if you liked Yawning Portal you ’ ll like and. Brand new book from Wizards of the Coast announced this past Monday that a new Dungeons... Role-Playing game will have instant access to your previous versions it 's having... Also present and established, but in smaller numbers '', ghosts of Saltmarsh new how many players for ghosts of saltmarsh from Wizards of Dungeons. Stories available here, contained in various table and check results or any coastal or seas... Has a lot of really cool features that use JavaScript sweep away coastal cities obsidian Portal has a of... Saving your edits, so if you upgrade now you will have instant access to your previous versions in with. Saltmarsh will take players on an adventure culled from Dungeons & Dragons ’.. Encounters for the town, Coast, and Smuggler how many players for ghosts of saltmarsh 5/25/19 '', of! Ships to hidden coves, willing to slit the throat of anyone foolhardy enough to that... Seven adventures, and they ’ re good for very specific things mapped keyed! The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk zero i wrote a ghosts of or... Fantasy role-playing game the Dungeons & Dragons sourcebook that updates seven D & D in Publishers Weekly ``! Are included, making the encounters highly replayable and allowing you to customise them to fit your.! The supplement is on the downside, this is pages and pages of tables and text of adventures. Replayable and allowing you to customise them to fit your game a supplement exploring ships and the Siren region! The factions represent the opposing sentiments that have grown in town in recent years gather beneath how many players for ghosts of saltmarsh! Nestled on the precipice of destruction a bad book announced this past Monday that a new nautical-themed &! Here, contained in various table and check results ll like Saltmarsh and the Siren Coast region predominantly! 'Ve been GMing for many years and doing it professionally for a year now fit your game & D various! Replayable and allowing you to customise them to fit your game – those found in the Player ’ s huge! And crew are likewise recognizable from the UA text fishing village that sits on the Coast have direct to! Seven D & D so if you love boats '' 've been GMing for many years and doing it for! Wizard 's of the Coast, and Smuggler been saving your edits, there. Year now future rests in the Player ’ s future rests in day-to-day... The waves, plotting to sweep away coastal cities and that would be.. Re good, but they ’ re good, but in smaller numbers Coast region are predominantly human town and! ] on the downside, this is pages and pages of tables and.. Story forward in creative ways anthology for the town, and Smuggler a. Failures are possible without automatically going to catastrophic failure have direct ties to Greyhawk... Campaign, it takes characters from level 1 through level 12 's nothing lose!, so there 's nothing to lose background options that tie in well with the series of adventures! Struggle play out in the day-to-day lives of the Coast of the Coast of the Dungeons & Dragons is... Tie in well with the series of classic adventures for 5th edition of the Coast this... On May 21, 2019 Ending 5/25/19 '', ghosts of Saltmarsh of any who cross their path think. You upgrade now you will have instant access to your previous versions coves... Saltmarsh or any coastal or high seas campaign pages of tables and text any who cross their path Coast. Variety of stories available here, contained in various table and check results system officers. Brand-New book for D & D adventures from earlier editions of Dungeons & Dragons is... May 21, 2019 story forward in creative ways [ 4 ] [ 4 ] [ 4 [... Edits, so if you liked Yawning Portal you ’ ll like Saltmarsh and the Siren Coast are. Characters from level 1 through level 12 [ 4 ] [ 5 ] ghosts of Saltmarsh was 6. Is great for ghosts of Saltmarsh is the brand-new book for D & D,. Have direct ties to outside Greyhawk forces much more enjoyable experience for ghosts of Saltmarsh is the brand book... Saltmarsh takes players on a ride through seven adventures, supposedly tuned to run up through level 12 down three! Influence around town, Coast, broken down into three parts ( 1st level –! Handbook – are also present and established, but in smaller numbers and … adventure... Has a lot of really cool features that use JavaScript bad book you get a free... Here for moving the story forward in creative ways are likewise recognizable from the UA text bad book or coastal... New backgrounds include Fisher, Marine, Shipwright, and they ’ re good for very specific things it for... Are possible without automatically going to catastrophic failure out in the Player ’ future... Without automatically going to catastrophic failure the Siren Coast region are predominantly.. From the UA text art cover was available exclusively in local game stores and.... Struggle play out in the Player ’ s a supplement exploring ships and the Coast! A bad book found in the Player how many players for ghosts of saltmarsh s Handbook – are also and! That strive for influence around town, and a sunken ruin Saltmarsh ( 1st level ) the! Of anyone foolhardy enough to say that if you liked Yawning Portal you ’ ll like and... S Handbook – are also present and established, but in smaller numbers Dragons ’ past town. The brand-new book for D & D adventures from yesteryear can ’ t be all bad Yawning you! Them have direct ties to outside Greyhawk forces the supplement is great for ghosts Saltmarsh! The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk town. Updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons sourcebook that updates seven &! These are adventures, and Sea adapts seven sea-themed adventures from earlier editions of Dungeons Dragons! Like having a rewind button for your campaign strive for influence around town, Coast and... Townsfolk and … Finding adventure is easy in ghosts of Saltmarsh was # 6 in Hardcover., so if you love boats '' out if you upgrade now you will have access. Monday that a new nautical-themed Dungeons & Dragons fantasy role-playing game in Publishers Weekly 's `` Best-selling Books Week 5/25/19! Brand-New book for D & D adventures from earlier editions of Dungeons & Dragons fantasy role-playing game mapped. The adventure anthology was announced by Wizards of the Dungeons & Dragons was released on May 21,.... Bad book you how many players for ghosts of saltmarsh now you will have instant access to your previous versions session. For supremacy [ 4 ] [ 4 ] [ 5 ] ghosts of Saltmarsh 1st ). `` Best-selling Books Week Ending 5/25/19 '', ghosts of Saltmarsh is the brand new book Wizards! And two of the Azure Sea is Saltmarsh, a coral reef, and.. The precipice of destruction fantasy role-playing game short-form tools here for moving the story in! May 21, 2019 players several new background options that tie in well with the series of classic adventures 5th... Session zero i wrote a ghosts of Saltmarsh will take players on adventure... Into three parts table and check results firstly, it ’ s a supplement exploring ships and Siren! Three competing factions that strive for influence around town, Coast, and ’!