With average move speed, a climb speed, and a fly speed, the Giant Mantis has a lot of good ways to get around. A big, scary, prehistoric predatory whale. Slime Rejuvenation Your spellslime familiar gains the focused rejuvenation ability, but it recovers 2 Hit Points per level when you Refocus instead of 1. It has average speed and a matching swim speed, and decent ability scores. Another quadrupedal, long-necked, herbivorous dinosaur. If your drake is nimble or savage, the fire damage increases to 2d4. Features. Level 7 brings powerful charge and trample, which really make this a good mount option for mounted charge characters. animal-sheet-fillable Here is a fillable version of my Animal Companion / Familiar Sheet. Keep in mind that there is actually a DC of 10 to make your companion do something, and a strict DM might make you roll for that. Its attacks become magical for the purpose of ignoring resistances. They make a decent striker, but won't do much damage until level 4 and they need help with their defenses. Urdefhans train, kill, and then raise as undead skaveling animal companions.. Vampiric animal companions The very specifically named "Bird" is a catch-all for birds of prey (I think). Magic Scent Your spellslime familiar gains an imprecise sense with a range of 30 feet that enables it to smell magic of the same tradition as your own. Support Benefit Your drake snorts fire in your foes’ faces. Its only natural attack does very little damage, especially with so little strength. Because it's a single primary attack, that means the Arsinoitherium deals 4d8 plus three times it strength bonus on a charge. Animal companions can’t use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it. Pathfinder 2 Animal Companion Rules. The Big Cat has better Strength, Grab, and Rake, while the Velociraptor has two extra attacks. (2) The Core Rulebook, page 53: "The animal companions listed here are by no means the only ones available -- additional animal companion types can be found in the Pathfinder RPG Bestiary." The ankylosaurus has 2 intelligence, which makes it easy to make it intelligent, but be sure to invest in its low constitution, and boost it strength to raise the DC on Stun. | PF2 SRD. Because it's a vermin, the giant beetle has no intelligence score, and can never get any particualrly useful feats. It has no intelligence, it has slow speed, but it has a surprising +4 natural armor. Thanks! The Hyena's big gimmick is Trip, which can be done faster by a Small Cat, and more effectively by a Wolf. 7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8 plus trip); Ability Scores Str +8, Dex -2, Con +4. Good Fortitude and Reflex saves. However, you can customize them in-depth - but this doesn't extend to their personality. Your companion is one of the various species of giant scorpion. If an animal companion increases its Intelligence to 10 or higher, it gains bonus skill ranks as normal. Speed 20 feet, swim 25 feet Special The crocodile can hold its breath for about 2 hours. If the vulture is a specialized animal companion, increase the Hit Points regained to 30. In addition, most of these animals can be purchased already trained for combat. It automatically succeeds at its check to Aid you with those skills or automatically critically succeeds if you’re a master of the skill in question. Despite all of the potential of a constitution damage poison, the viper gets actively worse when it advances, making it a very poor choice. Their chirpy, high-pitched voices make this attitude humorous to some and insufferable to others. Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status penalty to its Speeds for 1 minute (–10 on a critical success). Detect Magic Your dweomercat cub can cast 1st-level detect magic as an arcane innate spell. Support Benefit Your arboreal sapling plants roots around your foe, impeding its movement. If you increase the Bird's intelligence to 3, it can be a pretty good messenger and scout. It has startlingly good constitution for such a small creatures, but is otherwise largely unremarkable. Pathfinder 2e homebrew: Animal Companion feat for other classes. Source PRG2:APG. As always, check with your DM and come to a reasonable solution. The original version (here) has been my most popular post. Exclusive Miniatures (Promos) Release Date: 2012 - Current. Your travel-sized version is only available underwater, which already makes it a poor choice. Support Benefit The camel makes a ranged attack to spit a long string of saliva at a foe within 10 feet. While this is somewhat boring, it brings the Spinosaurus to an outstanding 26 strength (not counting the animal companion bonus), making all three of its natural attack very, very scary. Granted Abilities amphibious, darkvision, flier, manual dexterity, speech, touch telepathy. An aeon wyrd is a floating swarm of gemstones surrounding a larger stone. Look it up. 2) Instead of having it Strike, it could "Work Together" for its first action. It gains weakness to sonic damage equal to your level. The Ankylosaurus has worse constitution and slightly less tail slap damage, but considerably better natural armor. Sadly, that's really all that they bring to the table. The turtle also gains Great Fortitude, which would be nice if anyone cared enough to target it with something, but with 10 foot speed and a 1d6 bit, everyone is going to just walk away from the Tortoise's impotently flapping jaws. Some adventurers travel with loyal allies known as animal companions. The Thylacine is a small, cat-like marsupial. At large size, with now 23 base strength and Grab, the constrictor snake is looking at a +10 bonus to grapple checks before BAB, which is enough to get a lot of constricting done. Until the start of your next turn, your Strikes that deal damage to a creature that your cat threatens make the target flat-footed until the end of your next turn. All Pathfinder 2 Animal Companions. (3) Bestiary 1, page 316, clarifies the list of animal companions. If one were to only take into account only their unique and well-rounded spell list the Druid would already be quite the formidable class however, when you add in both an Animal Companion and Wild Shape Druids become something else entirely. A horse designed by committee. Pathfinder 2e - Character Optimization Ancestries and Heritages. Level 4 brings medium size, and increase strength and damage. Specialized animal companions are more intelligent and engage in more complex behaviors. Support Benefit Your snake holds your enemies with its coils, interfering with reactions. Close. All Pathfinder 2 Animal Companions. Animal Staff Item 4 Source Core Rulebook pg. In general this guide recommends that companions are treated most like follows or an NPC party member. They start out small with only mediocre natural armor, and not a lot of strength to put behind their three attacks. Once you’ve selected a specific familiar, you can’t change it without losing your familiar— this uses the same rules as if your familiar had died. The Allosaurus falls in between the two with 3 attacks, Grab, Pounce, and ability scores matching the Tyrannosaurus. They get three attacks, but fairly low natural armor and not much constitution. Your companion is a constrictor snake, such as a boa or python. So long as your familiar is adjacent to you, you can draw and replace the tools as part of the action that uses them as if you were wearing them. The Special entry, if present, lists any other special abilities your companion has, for example whether it often serves as a mount and is particularly appropriate for mounted classes, such as the champion. Consult your DM. Each attack counts toward the bat’s multiple attack penalty, but the penalty only increases after all the attacks have been made. Melee [one-action] stinger, Damage 1d6 piercing plus poison (see Special), Melee [one-action] pincer (agile), Damage 1d6 slashing, Ability Scores Str +3, Dex +3, Con +1, Int –4, Wis +1, Cha +0. Its proficiency ranks for Athletics and Intimidation increase to expert (or master if it was already expert from its type), its Strength modifier increases by 1, and its Charisma modifier increases by 3. The best case you can make for the Elasmosaurus is that it might get reach when it advances because of its exceptionally long neck. Its proficiency ranks for saving throws and Perception increase to master. However, it has almost no natural armor, and its ability to actually do damage with grab is non-existent. You must be able to prepare cantrips or add them to your repertoire to select this. You can Dismiss this effect. A new-born giraffe is roughly 6 feet tall, making it medium size. Fungal pilgrim druids are specialised in their care for nature by seeking to become more plant-like, eventually transforming into a fungal form. Complete information for all 16 Pathfinder 2 classes published to date including their descriptions, class features, and feats. The Pathfinder Society Organized Play FAQ includes an FAQ entry on which animal companions can use which types of magic items. Level 4 brings some minor ability score improvements, Poison Skin, and Swallow Whole. It also adds Clobbering Charge, which is the Pachycephalosaurus's real gimmick. An Archelon starts at medium size, which should hint at the fact they were enormous, and therefore cool. 7th level brings Large size, and all of the usual ability adjustments, but no special abilities of any sort. The Support Benefit entry indicates a special benefit you gain by Commanding the Animal to use the Support action (see below). It also gains a poison for which no stats are provided. The Parasaurolophus gets a bit of natural armor, average speed, and impressive dextertiy, but its stats are otherwise poor. 4th level brings medium size, and a bit of much-needed strength. Its ability scores aren't great, and the squid's big draw is the Ink Cloud ability. Traveller SRD However, the lack of pounce makes it less effective as a striker than the Deinonychus. The boar Strides twice in a straight line and then makes a tusk Strike. Order Magic: Order Spells are rarely worth spending a feat to get more than one. 2) Instead of having it Strike, it could "Work Together" for its first action. The additional size might give them reach, but the Huge Archelon in Bestiary 3 only has 10 foot reach, so I'm inclined to beleive that the Large Archelon only has 5 foot reach like many large animals. It’s destroyed at 0 HP. The Giant Beatle is slow, and has a slow fly speed with poor maneuverability, but it has a solid +6 natural armor. If your companion is Medium or smaller, it grows by one size. I am new to pathfinder and I was wondering if minions work like animal companions do except for the master abilities and such. Also one of the best early polymorph options, the Deinonychus is an excellent striker. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Considering how much reach the Bestiary's Brachiosaurus has, it's reasonable to assume that a large Brachiosaurus would have 10 foot reach. Lifelink: If your familiar would be reduced to 0 HP by damage, as a reaction with the concentrate trait, you can take the damage. With Agile Maneuvers and a little help, the Hyena can still be an effective tripper, but will need a lot of help to deal any meaningful damage. Bestiary Animal Companions Without Grab it's easier for enemies to get away from your companion, but the extra damage might be worth it. Whenever you attempt a Performance check, if your familiar is nearby and can act, it accompanies you with chirps, claps, or its own miniature instrument. It deals 3 additional damage with its unarmed attacks. Your companion is a big cat, such as a leopard or tiger. | d20 Anime SRD It doesn’t understand or speak languages normally, but it can gain speech from a familiar ability. Ignoring how cool that sounds, and how cool they are as a species, they just aren't a very good animal companion. Apparently a crossbreed between a rhino and a girraffe, this hoof-bot is another possible mount. If the spell has a drawback that affects the caster, both you and your familiar are affected. Still, the Dimetrodon lacks any real interesting abilities, and doesn't do enough damage to make it a good choice. With now 20 strength and large size, the grab on those claws is pretty impressive. The first time an animal gains a specialization, it gains the following: Its proficiency rank for unarmed attacks increases to expert. Endlessly modifiable, poppet familiars made of wicker and wood are among the most basic construct familiars available to Pathfinder agents across the globe. This guide is meant to serve as as a guide to animal companions in 5e DnD. Its unarmed attacks ignore half an object’s Hardness. The potential ability to serve as a non-spikey mount makes this an even better option. The Stegosaurus has a respectable +6 natural armor bonus, and a big pile of dexterity at medium size. 43% Upvoted. If the class feature you use as a prerequisite for this feat does not grant one of those abilities (such as a cavalier’s mount, which does not gain share spells), your monstrous mount also does not gain the ability. Companions have their own personalities and attitudes, as well as unique character development paths. These stat blocks otherwise use the format from the Bestiary. The Big Cat is a striker. The addition of reach can make them a workable area control defender if you throw combat reflexes on them, but they lack an ability to hold enemies in place. 43% Upvoted. If they don't the free secondary attack is crucial in making up the damage gap between animals with multiple attacks and those with only single attacks. Until the start of your next turn, it counts as being in its space or an empty space of your choice within 10 feet when determining whether you and your companion are flanking; you can choose a different space for each of your attacks). If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. If the animal uses the Support action, the only other actions it can use on this turn are basic move actions to get into position to take advantage of the Support benefits; if it has already used any other action this turn, it can’t Support you. | Starjammer SRD Senses low-light vision, scent (imprecise, 30 feet) Speed 25 feet, burrow 10 feet, climb 10 feet Support Benefit Your badger digs around your foe’s position, interfering with its footing. Sickened is almost as good as Shaken, and the reduced saving throws can be very helpful for a clever spellcaster. However, its damage is still poor compared to several other options, and its lack of reach and a crowd control ability make it ineffective at its only interesting gimmick. A mount should meet the following criteria: These are not solid rules, obviously, but they are good guidelines. The chameleon has average speed and a matching climb speed. The familiar can’t use this ability to retrieve stowed items. Support Benefit When your shark senses blood, it tears into your enemies. Pathfinder 2e - Character Optimization Ancestries and Heritages. The Horse is one of very few animal companions which starts at Large size and is immediately ridable by medium creatures. The boost to strength is great, but with a single lackluster gore attack, it's not going to get you much. Level 4 brings a tiny bit more damage, medium size, and Ferocity. The Pteranodon screams flying mount to me, but does so with the flimsy lungs its 8 strength and 10 constitution indicate. The shark viciously rips into the wound, dealing additional damage. Granted Abilities aeon stone reservoir, can’t walk, constructed, crystalline, flier. The Tylosaurus also picks up Grab, which turns it into a Grab striker. Powerful Bite adds some extra power to the Tyrannosaurus's new 22 strength and 2d6 bite damage, and Grab turns it into a big, scary Grab Striker. Clobbering Charge adds a free Bull Rush at the end of a successful charge attack. Class defines a character more than any other aspect, so knowing your class is crucial to building an effective character. At medium size, this is an impressively large fish. Its natural armor is very weak, but it has good ability scores to start with. It gains the deny advantage ability, so it isn’t flat-footed to hidden, undetected, or flanking creatures unless such a creature’s level is greater than yours. If you're not opposed to it, the Giant Wasp might make a good mount choice considering its impressive speed and maneuverability. Wording of Work Together says "Your animal companion assists you." 4th level adds a high damage Tail Slap, which sacrifices Grab for a bigger damage die. It also starts with Tongue and Pull, which allow it to grab targets 15 feet away and pull them into a grapple. I took the corresponding feat, but now I need to find out where I can find a list of creatures to use as companion, and if spiders are an option. Until the start of your next turn, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage to that attack equal to twice the number of damage dice. | The Modern Path SRD The Giant Spider has average move speed and a matching climb speed. Template:Pathfinder Player Companion list. The attack is weak, especially with only 9 strength, but with 9 constitution and no natural armor, this thing needs to stay out of combat. Large size also allows it to potentially serve as a mount for a medium creature, but due to its slow size, there are better options. With this much versatility, and viability from level 1, the Elephant is an excellent choice for nearly any character and nearly any situation. Access You are a member of the leaf order. The magical beast does not gain any abilities not listed here. Even at large size, it has 16 dexterity before the Animal Companion increases, which will give it a lot of mileage from Combat Reflexes. See the animal companion rules for more information. Specifically, Benefit: You can select a creature from the list of magical beasts to serve as your animal companion. At medium size this is a very large squid. 7th level brings large size with all of the normal ability adjustments, plus an extra point of natural armor, increased poison damage, and improved tremorsense. The Giant Weasel's big scary gimcik is Blood Drain. Until the start of your next turn, each time you hit a creature in the hyena’s reach with a Strike, the creature becomes frightened 1. The monitor lizard has average move speed, a swim speed to match, and fairly good ability scores for a small creature. Its Perception, Acrobatics, and Stealth modifiers are equal to your level plus your spellcasting ability modifier (Charisma if you don’t have one, unless otherwise specified). 1. Animal companions can’t use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it. The constrictor has much lower strength and constitution, but it has excellent dexterity and a poison which deals constitution damage. Unlike most creatures, the Diplodocus doesn't lose dexterity when it moves to Large size. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles. Okay, with 3 intelligence identifying spells isn't going to go well, but you get my point. All animal attacks are made using the creature's full base attack bonus unless otherwise noted. Skip this, and use the Megaloceros stats, and call it a Stag or an Elk if you really want to. Unless you particularly need a burrow speed, look elsewhere. Their natural armor doesn't improve, and the combined size increase and loss of dexterity means that they lose two points of AC. Your familiar doesn’t use its 2 actions immediately upon your command. It has 50 foot move speed, decent natural armor, and decent ability scores, but only a single gore attack. Compared to the Bird, it gets slightly more natural armor and scent, but less strength and far worse maneuverability. Its proficiency rank for unarmored defense increases to expert, or master if it’s nimble. However, the DC for the poison is constitution-based, and with only 10 constitution, the poison won't be doing a whole lot. The addition of Trample makes the hippo a rather amusing potential mount. These increases are already calculated into the stat blocks in Companion Types below. If the familiar has a different number of actions, it can retrieve one item for each action it has when commanded this way. 10. Detailed guide to the Pathfinder 2e Divine Spell List. These tiny, mischievous dragons make natural allies for benevolent or capricious characters. A big angry prehistoric fish, the Tylosaurus is one of few aquatic options with both Scent and a land speed. At 7th level the mantis grows to Large size and gets all of the typical size changes. Support Benefit Your raptor constantly darts into flanking position. If you plan to murder a lot of small animals or halflings, the Giant Toad can serve as a reasonable stiker. The riding drake breathes a 30-foot cone of fire, dealing 1d6 fire damage for every 2 levels the drake has to all creatures in the area (basic Reflex save). The improved strength is great, and Trample makes Overrun a better option. He also made a couple of other minor improvements. It has +6 natural armor at medium size, but is other ability scores are poor. Level 7 doesn't improve the Aurochs much. Image the possibilities of what they might learn through communicating with animals and plants. It gets a single point of natural armor, and has a huge amount of dexterity, but otherwise unremarkable ability scores. Despite small size, the bear has impressive speed, a little bit of natural armor, three attacks, and respectable ability scores. The viper is a size smaller than the Constrictor Snake, but has the same speed and bite damage. Dweomercat cubs are curious and love exploring ley lines and traveling the world. Lions, tigers, panthers, etc. The Spit Acid damage increases to 1d8, but the loss of dexterity and increased size makes it even less likely to hit. If it hits, it also knocks the creature prone. However, some artists' interpretations portray them with spikes on top of their hide, which would make for a poor seat. The increased constitution will bring the Stingray's poison DC up to 12, which still isn't great, but that damage is still very impressive. This increase brings its ability scores roughly in line with the base Horse. 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