When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, and getting Fletching followed up by Padded Armour in the Blacksmith. Countering a Drush ... AoE2. You can double down on your aggresion by adding scouts and going for a big feudal play. If his skirms are becoming a threat, or if he's mixing a lot of archers with them, try adding a few skirms yourself (better to do once you clicked castle). The Tower Rush (or Trush) is a time-tested Age of Empires II strategy that is as annoying as it is effective. Since I have ranges up I normally switch to skirms too but it still totally knocks the wind out of my rush. Then you can add a mango or a couple of knights and pressure him with your Xbow army when you hit castle. Mangudai can be upgraded to Elite Mangudai in the Imperial Age. I find it especially hard to counter the British archers coupled with Spanish Paladins. Anyways, if by any chance ur enemy found out that ur going to rush him with knights, he'll surely have enough time to build enough spearmen to counter ur knights. An archer rush is usually executed with a quick age up and immediately pumping out skirmishers that are sometimes supported by spearmen. I've seen spirit of the law do archer rush versus three hardest ai and beats them easily, he even says those times are fine (his guidelines are first range up by 12 minutes, 6 archers by 16 minutes). Add a minute for building the ranges and you are looking at around 13:15 timing ideally for six archers. Try Cicero's interactive buildorder tutorials to practice your archer rush. Many early rush strategies like the Tower rush can bec… I'd suggest going 22 pop scouts to start with. So that the archers can safely shoot. Not to say he isn't skilled but in my experience the ai is only as docile as the ones he gets about half the time. Also, in some situations you can also move under the tower's minimum range and safely attack it from there. Press question mark to learn the rest of the keyboard shortcuts. Cicero's interactive buildorder tutorials. Beginner Friendly & Requires Less Multitasking. The most popular pairing involving Cavalry Archers is with Hussars, which is the preferre… I hope this helps you to learn the basic archer rush build order before being able to master it. The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. Druzhina Strategy Archive - AoE2. What are good times to aim at for each of the milestones involved in an archer rush? Cavalry Archers are one of the best harassers of the game. The AoK Longbowman was considered the king of archers. Archers and Spearmen (cheaper, but less common and easier to counter than Archers and Scouts). They barely attack him at all in his 1v3! Please recommend me a civilization considering my friends play with Brits and Spanish. Going M@A or scouts is usually a little faster. Which civs would make good use of heavy scorpions? You have a couple of options. Once massed they are still a force to be reckoned with for any civ. The Archer rush. M@A are pretty slow so once you know they are coming patrol around the outskirts of your base with your scout and be ready to intercept them, as if they are given alone time with your villagers you will suffer heavy losses Keep in mind that with a classic 2 ranges archer rush, you'll end up with 5 vils per woodline + 8 on gold. Is the Genitour simply a trash version of the Camel Archer? Lots of gold miners and lumberjacks means an Archer flush. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. Keep in mind that with a classic 2 ranges archer rush, you'll end up with 5 vils per woodline + 8 on gold. You should easily have six archers out by the 14 min mark even as a noob if you practice the build order and force drop food in dark age to keep idle time low. Label. Basic Units: 6. The best way to counter archers + skimishers is by using infantry esp. Cavalry Archers are an excellent way to deal with slow moving melee units like most infantry. You can clic up around 20 minutes doing this while keeping constant archer prod the whole time. How do I counter ai going skirms against my archer rush? This can potentially win you the game in feudal as scouts and archers are deadly together. Towers are good vs archer rush against human players too. There are some other telltale signs as well which you'll learn as you play. Which means inevitably i get run over badly. So depending on your skill level an archer rush can actually be a little slow, as they take a while to create and are only strong in mass. Druzhina Strategy Archive - AoE2 Introduction » Countering a Archer Rush When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, and getting Fletching followed up by Padded Armour in … Try keeping him busy by trying to snipe vils etc with your archers without compromising your army. Old Games. Once your 8th goes to gold, all the following vils should build farms. Creating six archers from two ranges is 1:45. * Tower rushes- usually Feudal at 9:15 with 19 vills I think * Archer rush- usually Feudal at 10:15 with 21 vills * Skirm/Scout/MAA- 23 or 24 vills 11:00-11:30 methinks Here are your goals in Feudal warfare: 1. Label. Neeeeeiiiggghhhh Age of Empires II: Definitive Edition 'Scout Rush' strategy guide The "Scout Rush" is a great way to surprise your enemy with an … Balance Patch 5.8 Available Now! For example, when getting rushed with archers and spearmen (or their upgrades), I'm unsure what to even begin creating to handle the situation. An early attack supported with spearman can be lethal against a scouts player. The Cavalry Archer is a mounted archer unit in Age of Empires II that can be trained at the Archery Range once the Castle Age is reached. Once your 8th goes to gold, all the following vils should build farms. Unless created to retaliate against enemy archers, Skirmishers make poor ranged support. One of the most popular strategies in the game that’s absolutely dominated by the Franks is the early Scout Rush, thanks to their mounted scout units being 20% more resistant in general. Age of Empires II are trademarks or registered trademarks of Microsoft Corporation in the U.S. and other countries. Mehvix's Age of Empires 2 Counter List 2.0: 3. aoe2 counter list age of empires 2 counters: 4. You could run back a bit or gain some time when you see the first skirms, while keeping constant archer production from 2 ranges. I'm working on getting a decent archer rush against the ai but it's really hit and miss. Original AoE Counter List: 13. Powered by Webador. Mehvix's Age of Empires 2 Counter List 2.0: 3. aoe2 counter list age of empires 2 counters: 4. Top-tier Civilizations on standard land Battle Royale maps: ... Camel archers which counter cavalry archers and camelry as an option. Archer rush is the slowest to get going, and is countered by all the other rushes. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they aren't prepared for it. You need to … If the enemy is producing a lot of skirms is gonna cost him a lot of food and you should be up well ahead. Collect food like a mofo from the get-go. Franks are fearsome in late game, because if they get villagers it means a non-stop spam of paladins. Even the second ai he hits in Castle age! Mehvix's Age of Empires 2 Counter List 2.0: 3. aoe2 counter list age of empires 2 counters: 4. r/aoe2: Community for AoE2 players. Those 2 builds are completely different For both you must remember to scout all your resources (wood, 8 sheep(4+2+2) , 2 boars , main gold pile (8 tiles) and 1 stone pile. All we know about AOE2 Battle Royale ... Archer civilizations are not preferable as they combine slow units with a unit which needs to be massed to be effective. If say you're pocket and were going FC and the other pocket goes archer flush against you, the second you see it coming, grab 4-5 villagers and make a mining camp on stone and then make towers to … Can I Scout Rush … Better vs the ai as well. It is a 21 or 22 population build that replies on two main resources: Wood and Food. Statistics Speed JavaScript parser and linter for Random Map Scripts (RMS) for the Age of Empires II video game. 11.07.07 16:41 - Calado It's possible with the Huns, that no need houses and stable works 20% faster. Its not unusual for your opponent to be doing the same thing or be in a similar position, otherwise the game would not be a challenge or fun. Countering a Archer Rush . Even when I get my first archery range near the enemy at 12.30 and first 6 archers by 15.30 it usually works but often it feels too late and the ai just churn out constant skirms at me. Unit Line: Counter(s) 5. Community for AoE2 players. Elite Cannon Galleons have an exceptionally long range and deal bonus damage against buildings. Find an Error? Today in this video, with my friend Martin, I demonstrate and commentate over live gameplay of me performing the archer rush. Finally, and absolutely no disrepect to spirit here, but is it just me or is he kind of lucky in his videos against hardest ai? man-at-arms. If you see a lot of enemy farms, then they're probably going for a Scout rush or for Men at Arms + Skirmishers. With this Feudal rush, you continuously produce archers from two archery ranges and put pressure on your opponent in the early game. Welcome to this aoe2 archer rush build order tutorial. Skirms cost food, archers only cost wood and gold, so you already delayed their castle time. #13. aoe2 counter list age of empires 2 counters: 4. If that fails you’ll still reach Imperial Age faster than most and your mighty Frank paladins can carry you to victory. ... Cavalry Archer Line: Public Folder: 12. But, because your economy can support two archery ranges plus blacksmith upgrades, you're able to outnumber your scout opponent. I suggest opening men at arms or drush before an archer rush. This strategy is extremely effective against booming opponents, and can certainly slow them down long enough for… Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. If you do a 23 pop up with minimal idle time you should have the eco for instant double range constant production. Sotl is great but I wouldn’t recommend watching his game play POV if your goal is to learn how to play. You can also use scout-cavalry and man-at-arms combination. You can clic up around 20 minutes doing this while keeping constant archer prod the whole time. But, you can move away from the towers and hit more vulnerable areas of your oponents' settlement. Nothing is more irritating then having a group of skirmishers and archers circling around your base picking off villagers. In castle age normal archers are enough. It is a fast, well armored foot archer. Tactics that employ these units require a large amount of resources since these units work way better if used in large numbers. Perfect up time for 23 pop with loom is 10:30. top aoe2 civs Posted 6 November 2020 A nice strategy with the Incas is the classic Tower Rush, made easier thanks to their 15% discount when building stone … TL;DR: We’ve made a web app … The counter to a M@A rush is massed archers/ scouts with bloodline as a meatshield. But seriously, that's a pretty interesting idea, considering the Genitours high pierce armor and the unexpected factor. A more general tips: straight archers is a slow strategy. Skirmisher/Elite Skirmisher These are created at the archery range and are generally good to counter archer type units which includes hand cannoneers. 6 AOE2Counters is a lightweight search engine that can nearly-instant return Age of Empires 2: DE units and their counters. It basically involves sending a small fleet of knights to your enemy's base before 20 minutes, and attacking his villagers. A drush, Men at arms, and scouts can all hit you before you have your first archer out. Genoese Crossbowman: 60. Another problem that i have is which civilization to play with. Basic Units: 6. This will force him to do more skirms and delay his castle time by a lot, as his skirms cost food. Thanks for this, unfortunately the mod page on the ageofempires site doesn't appear to have a download link anywhere, but I can try aiming for those times. This site is not affiliated with or endorsed by Microsoft Corporation. Maybe throw a scout in. Terms of Service. You only need 1 Archery Range producing Skrimishers because A, they produce faster at 22 seconds compared to the … Aoe2 Civs Aztecs. If he makes enough skirms you already kinda won. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Hand Connoneers: Huskarls are situational, you can read more here. By following the build order exactly, your economy will be streamlined and balanced efficiently. 1.7 Civilization 1.45 Type Certains le pressentaient avant même la sortie de l'extension et cela se vérifie partie après partie : les Coréens sont trop avantagés ! Can be deadly upon reaching Castle Age before your Opponent. By using our Services or clicking I agree, you agree to our use of cookies. It's a very effective rush that can devastate your opponent and end the game early or put you so far ahead that your opponent won't catch up. A scout rush is a very common, economic and standard build order in Age of Empires 2. Unit Line: Counter(s) 5. The Mayan Plumed Archer has taken that title for archer-to-archer combat, but the Longbowman still remain a potent unit. Archers are weak against scouts. Hi, I'm relatively new to the game and have yet to find a guide on every single unit counter. 2. The archer rush is by far the most annoying of all flushes. Counters and defends against Early Rush strategies such as Drush, or Men at arms quite nicely. They don’t pose much of a threat to your eco either, only to your archers. Age of Empires II (AOE2) build orders, video training, live coaching, and more! This is an archer rush build order developed by Jupe, an AOE2 expert. Towers Towers with vills in them counter archers too. Getting an A+ grade is 6 archers + fletching at 13:30. If he masses skirms, he will just delay his castle by a lot compared to you and you'll get him with crossbows + upgrades in castle, or by booming :), On the other hand, keep in mind that you don't always need to take the fight against his skirms. The Cavalry Archer is a mounted archer unit in Age of Empires II that can be trained at the Archery Range once the Castle Age is reached. It's a very effective rush that can devastate your opponent and end the game early or put you so far ahead that your opponent won't catch up. I'm not an expert player, but this is my suggestion : If you get a good timing with your first 6 archers + fletching in the opponent's base, you're still not going to win against a good opponent. The other option is to avoid his skirms and keeping your archers alive and go for a quicker castle age. Those guide line times from spirit are bad and you can do a LOT better with just a little practice. Also, all stable units are cheaper. Introduction » Countering a Archer Rush. This is an archer rush build order developed by Jupe, an AOE2 expert. With the longest range in the game for a non-siege unit, these are the ultimate standoff weapons. With this Feudal rush, you continuously produce archers from two archery ranges and put pressure on your opponent in the early game. When attacking with Cavalry Archers the player must always micromanage them properly in order to maintain distance from the enemy targets. Cookies help us deliver our Services. Killing a couple of vils and forcing him into skirms is already a victory. Higher Army count than your opponent Look up a build order on YouTube . aoe2 counter list age of empires 2 counters: 2.