In the next screen, take the teleporter. The Piggy enemies in this area drop Sachets, which you will have a use for later, but at present they'll probably only clutter up your inventory. Keep heading left. In the screen beyond the peddler brothers, take the path that goes north of the sign. Additions are a good idea, as well as any of the multi-use items you may have like Power Up. You'll get a Power Wrist for beating Kongol. Head to the kitchen and check the spice cabinet for a Stardust. (Unless you're traveling with Locke Cole of FF6, in which case you pick the lock. In the second screen, head left. Go back to the Queen Fury and make sure you REST and SAVE. Where the two paths come together, follow the downward fork for a Burn Out. Get off and wait for it to return, then get back on it. You'll get a Down Burst for this fight. After catching up on events since their jour… Check the painting for a Stardust. To your right is a chest with a Night Raid. If you have Albert in your party, you can use his Rose Storm spell to protect yourself a little. Head back out to the Save Point. Go back up and press left HARD on your control pad/analog stick all the way down the slide to get a Bastard Sword. . Allows or disallows the use of the teleportation device to go to Mayfil (cannot be used until after you've defeated Kubila, Selebus, and Vector), Allows or disallows you to do things without lining up, Allows or disallows you to move around Zenebatos without being thrown in jail, Enables or disables random enemy encounters, Allows or disallows you to go to the Signet Sphere. Use the white patch to get yourself right-side-up again. In Battle: Avoids enemy attacks for 3 turns. You'll win a Frozen Jet for this battle. When he wants 100,000,000 gold, Dart refuses. A few doses of Gaspless will destroy him quite handily. A bird appears, which the player can move over the locations one after the other. . You must avoid the little white robots. Take the first one and get off at the ledge by its highest point for a Power Up. In the morning, go back to the bar and talk to Martel. The Treasure Chest to your right contains another Attack Ball. This stone will become rather important in the later parts of this game. Use Astral Drain to heal yourself and don't let your HP get too low, as Jiango has very strong physical attacks. You will get Shana's Dragoon stone after getting to the temple and defeating the Bandit. From the room where you fought Regole, take the teleporter and then the north path to get an Active Ring. From there, take the left teleporter. Head to the left and into a cell for 20G. Get off when given the choice and head left into the first door. Stardust: 2. Unfortunately (in my opinion at least) you have to bring her along. The far right leads to a Phoenix Plume. Jump into the sandfall at your left to get a Moon Serenade. Don't use Dart's new Dragoon Magic just yet. You want your party to be as fast as possible. Check the carving in the middle of the first tower (Rose's tower) for a Stardust. You should have 40 Stardust when you get through here. Take the exit at the upper-right. He's just like every other Virage you've fought. Cut through it and head for the Black Castle (between Hellena and Lohan.) Talk to the researcher. Now go down, left, down, down, right, down, left for a Healing fog. I am in Lohan, and I've come back with the Dragoon spirit for Shana. There are six statues here. The next tower (in our counterclockwise progression) was Shirley's, but now it's just a ruin. The first chest contains a Spark Net. by Lassarina Aoibhell he'll beat the living shit out of you and make smartass remarks while doing so. Just smack him a few times and don't waste healing items. Passage to bottom left leads to green door to Item shop and upstairs red door to Weapon shop. *To pursue the Black Monster. The treasure chest at the far left contains a Midnight Terror. What are you doing here? Talk to the people at the north end of the dock to shop. It will give you a Law-Launching License. The puddle is a recovery point, so you may want to level up. Take the stream to the top. Go up the ladders until you see a suite of armor. Leave and hop into the little vortex again. Try leveling up here if you wish. If you'd like to, you can level up in Vellweb for a while. Go left for a rock leading to the Save Point. In the second area of the palace, check the path left of Wink for a Stardust. Tour the seven towers. Keep moving. Mayfil can be very tough, but remember, you can always go back to Zenebatos to stock up if you need to. Unlike the Final Fantasy series, in which taking out the main boss is primary and his critters are only an annoyance, here it's key to eliminate the supporting enemies early. Stardust is needed to help Martel's daughter, Lil, recover from her illness. They are wusses and pathetically easy to beat. The treasure chest there has 20G in it. Head out of this cave, then go up, right, up, left, up, and up. (Hint: Level up. Head back toward the left. (Shana, in case you hadn't noticed, has quite an advantage in the SP-gaining department.) Syuveil is like Albert--good at physical attacks/defense and weak against magic. Items Found: Healing Potion, Charm Potion, 20G (x3), Burn Out (x2), Angel's Prayer (x2), Leather Jacket, 50G, Spark Net, Key to Shana's Cell (Key) Have a nice meal, and before you leave, head back onto the roof. Lenus has a lot of magic and she's very, very fast, which is why you're going to want fast characters with high magic defenses. Go back to Furni and visit Harris's house to get your reward--a nice 500G. Items Won: Mind Purifier, Healing Potion (x2), Red-Eye Stone Now go up the stairs. An * indicates the correct answer. After regaining the Dragoon Spirit, check the right-hand candlestick for a Stardust. Hop across the rock bridge in the next screen to get a Mind Purifier. But what's this? Not bad for a battle where you basically just stand there. The treasure chest contains a Burn Out. There is also a chance you will win the Dragon Shield; I don't know what determines the probability of this. Since you can rest in the cave, you may wish to level up here. Hit his Core with additions. After the awakening of Shana, the group goes to the yearly tournament "Hero Competition"; Dart signs up to participate. Stay at the Inn to restore your HP, then attempt to leave Lohan. Now hop across the rocks to get a moment of … Greetings and welcome to my Legend of Dragoon walkthrough. Go to the right for a Spinning Gale. You'll get a fair chunk of experience and gold, not to mention a Healing Rain. Head across the "boardwalk" and down the stairs for a Healing Potion. Go right and take the rock for a brief scene about the Virage. The treasure chest contains a Sun Rhapsody. If you answer incorrectly, she will wait, then ask the question again. Save and move on. The next room just has a cinema. Head past the area where you fought the Windigo. Why did you leave without saying goodbye? Go down, and then up the spike. (The house to the right is where you got the Stardust.) Dart hides himself in the wagon and makes it inside. After this fight and the ensuing cinemas, you'll have a bit of interesting conversation and you will gain the Dragon Buster sword. Take the south teleporter. Head down to the next screen. While you're there, you may wish to fight the 00Parts enemies in the area for quite a bit of extra cash - 600G apiece. Make your way through the maze to the Life Water pool. You'll go down and hit a crossroads - go left first to get a Mind Purifier then go right and climb back up. Now head left, up, up, right, and up to get to the last part of the desert. It contains a Stardust. In the third screen, go into the north door for an Attack Ball. 2) Dart, I've been waiting. > Suit of plate mail armor / Leather armor >. Walk to the left side of the island you end up at and take the next rock. Go left and take the rock. Go into the door on your left and you will meet the Knights of Basil. Hop in the boat. (It's a bit difficult to see because of all the white stone.) The door to the left of the church is an Inn. At the bottom of the screen (after the bend in the path) is another Recovery Ball. Shops: Weapons, Items, Inn, Clinic Head through the archway, then down and save. Take the lower-left path and go straight down. Fifth Round: Lloyd (Void) The chest behind him contains a Mind Purifier. Head to the Law Factory and play dodge-the-Laptos again. Go up and take a peek at The Moon That Never Sets if you wish. Go back. It may be that I have that person my permission, but then again, I may not have been asked about it. You get a nice Healing Breeze for your trouble. Head straight up in the first area. Take the left-hand path for a Save Point and a Body Purifier. Behind the wall north of it, there is a tiny alcove to the right. Go into the house and speak to Harris if you wish. Sneak back down into the main part of the palace, then head outside again and creep up the left-hand tower. Find the house that has chairs and a table on the roof, and go inside. Head back. If you do get hit, there's a Dark Mist and Trans Light below you. By the way, his final attack is brutal. Use the ladder to get back. Disc 2 battles can three times that, or more. It lets you out in the Mininto world. The easiest game, in that it gets a lot easier in a relatively short time. You get a nice Red-Eye Stone for this easy battle. Caterpillar and Pupa have low HP, although Imago's is rather high. Here are my suggestions for Additions: Please note that these are only suggestions. The next screen is just a bunch of pathways. 6) Lavitz! Talk to the kid, choosing the third choice, then the second, then the third. Head back to the main room and enter the first door on the left. Note the Legend Casque that the guy is offering--you will probably want at least one for the final battle, but you can always come back. Head down the ramp and go through the northern doorway. Now check out the southwest alcove. Take the next door to the right and use the second switch to activate the cable car. In the next room, watch the floor and the colours of the lights as they hit it. When you're ready, speak to the man in green to begin the match. (I had 13 Healing Potions when I started this battle, so it wasn't a problem.) Use Astral Drain, Moon Light, Gates of Heaven, or White-Silver Dragon to heal yourself. It seems we are in need of some Dragoni Plant. Whenever Dart starts to tilt, hit the X button as fast as you can and keep doing it until he regains his balance. Make sure you don't miss your Additions, or you will get your ass kicked. Step into the light to move on, but make sure you are ready to enter the final dungeon, because you cannot get out again. Give Shana the Physical Ring accessory (and the Legend Casque if you have it) and give Rose the Therapy Ring. Items: Sun Rhapsody, Moon Serenade Talk to the researchers by visiting the flames. Then take Kongol to speak to Albert. Pick up the Armor of Yore and the Panic Bell from the chests. Boss: Lenus and Regole (Water) Take the next teleporter. Beware its level down attacks which do reduce your stats. Wait and see which one uses magic. View the scene. He will explain some of the basics of shopping, if you need him to, and using Items. Take the elevator back up and head left and down the stairs. He's very quick and can use all the Wind Dragoon magic and all the Additions. The far left path leads to a Dancing Ray. This is the time to throw everything you've got at Frahma. Head back and to the front for the Items shop. Get in the boat and head left to get to the Weapons shop. Final Form. Miranda: "For the world," then "I cannot die now." The house to your left has a chest with 200G. The first cell yields 20G. After catching up on events since their journey together, the contest begins. He will use a Power Up about halfway through. Sorry. At this point you will wish to choose your party very carefully. Dart: "I will save Shana no matter what!" Go back there and head "north" on the screen to get to the harbour. There is a Lance outside the back door for Lavitz. If Frahma curls up into a little lump, your Dragoon offense and defense will be severely reduced. From the chest, take the upper path to get to a four-way crossroads. Head down and to a hidden door on the left, then follow the path for a Bravery Amulet. So I have NO idea where it is, and I've tried every door in the city, which I did it by a process of elimination. Head back to where you fought Feyrbrand and Greham. You'll be dumped into the water by the entrance. Search the upper right-hand corner for a Stardust. Walk south to get a Panic Guard, then right for a Protector. 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