a cohort is a loyal companion and ally to you, and expects you to treat him fairly, generously, without aloofness or cruelty, and without devoting too much attention to other minions such as familiars or animal companions. Communing with that source, using her familiar as a conduit, the witch … Mounts: Common mounts (such as horses or riding dogs bought from a merchant, rather than mounts that are class features) don’t normally advance. Fortunately, familiars are usually small creatures that can easily pass for common pets as long as they don’t do anything that reveals their unusual intelligence. The familiar uses its own ability modifiers to saves, and it doesn’t share any of the other bonuses that the master might have on saves. The familiar gains the ability to speak with animals of its kind at 1st level. included the goat and pig as potential familiars. For a lower-level cohort or a non-adventuring follower, the gift of a second chance at life is something very treasured and earns you great respect and devotion. At 10th level, the familiar gains a swim speed of 30 feet (or a land speed of 30 feet if it already has a swim speed) while using this ability. Animal companions, cavalier mounts, and purchased creatures (such as common horses and guard dogs) fall into this category. | Starjammer SRD If the dog is allowed to work outside the PC’s line of sight, it devalues abilities such as a wizard’s ability to scry on his familiar. a familiar hides in a backpack and only comes out when the sorcerer needs to spy on something or deliver a spell with a range of touch. Even if the animal is taught to understand a language, it probably lacks the anatomy to actually speak (unless awaken is used). This familiar has an additional ability listed below based on the master’s bloodline. Advanced Player’s Guide. Another issue is who gets to control the companion’s advancement. If the familiar can already breathe water, it can breathe air for the same duration. If you want more control over your hireling’s feats, skills, and class levels, you should select that hireling as a follower with the Leadership feat. In extreme cases, the cohort might abandon you, and you’ll have to recruit a new cohort. The familiar is incredibly fast for its type. Regardless of the cause, when a companion dies or is lost, you need to replace it. In either case, the familiar uses its own ability modifiers. Use the basic statistics for a creature of the familiar’s kind, but with the following changes. Basic familiar options are available to Sorcerers, Wizards, and Witches by default.The worst flying familiar, the archaeopteryx is fast and can fly, but it has poor maneuverability and an ability which makes its flight even worse. Class handbook for the Pathfinder 2e Witch. You can gain the reputation of “fairness and generosity” for the purposes of the Leadership feat. This site may earn affiliate commissions from the links on this page. For example, if a wizard using see invisibility knows there is an invisible rogue across the room, he can’t just direct his guard dog to attack the rogue; he has to use the seek command to move the dog to the general area of the rogue, and even then he can’t use the attack command to attack the rogue because the rogue isn’t an “apparent enemy.” If the GM allows the wizard to make the dog fight the invisible rogue, that makes the animal much more versatile than normal, and also devalues the special nature of a true empathic or telepathic bond with a companion. * Speaks one language of its master’s choice as a supernatural ability. Just as a sorcerer can gain a bloodline familiar, a witch can gain a patron familiar by choosing one at 1st level in place of her standard familiar. If she chooses the slumber hex, it can affect only creatures with Hit Dice less than or equal to her character level. Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master’s level. Familiar Teaching Familiar: A witch’s familiar can learn spells from another witch’s familiar. However, if you call the eidolon in an emergency without warning the local authorities, townsfolk might assume it is a marauding monster bent on tearing them limb from limb, requiring hasty explanations and diplomacy to prevent panic. Even if an animal’s Intelligence increases to 3 or higher, you must still use the Handle Animal skill to direct the animal, as it is a smart animal rather than a low-intelligence person (using awaken is an exception—an awakened animal takes orders like a person).