Death's Embrace (Ex): Channeling energy is your job. Lots of firebolts from level 1, trickery as a class skill for additional lockpicking attempts, and a group invisibility later on. The cloud domain doesn't improve the spell Air domains spell list, but the Thundercloud power is fantastic. However, because the new spells are high level, it doesn't fix the problems with the Artifice domain at low to mid levels. Take whatever you want in addition to that. Human Inquisitor (Spellbreaker) 5 Ability Scores (15 Point Buy): Str 10, Dex 17, Con 13, Int 12, Wis 14, Cha 8 Feats and Abilities 1 Disruptive (bonus), Point Blank Shot, Precise Shot The Archon domain is a lateral shift from the Good and Law domains. Why it's the 2nd best trait for Inquisitor: This trait is varying amount of useful depending on your particular Inquisition. I do love a generic dot com, but I find dot orgs and dot nets to be offputting. However, the damage is fairly small, even at 8th level, and doesn't scale with level. Inquisitor . It's no worse, fortunately. This isn't really any better than the Repose domain, and might actually be worse if Gentle Rest is working well for you. Artificer's Touch (Sp): Mending isn't particularly important unless you have someone in the party who likes to Sunder things. The low level spell options are bad, but as you gain levels the options improve. Silver-Tongued Haggler allows you to be an effective Face, Overland Flight lets you fly all day, and Gate lets you summon things and travel to other planes. Replaced Power(s): Electricity resistance. Inspiring Word is bad, but you get Leadership for free, and a bonus to your leadership score. Oceans isn't as much of an improvement on the Water domain as Ice, but it provides some cool new utility and area control options, and replaces some of the less interesting Water spells with new spells from the Wizard and Druid spell lists. If an inquisition's granted power calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character's inquisitor level … Fury of the Abyss (Su): The -2 penalty to AC is annoying, especially at low levels, but that bonus is going to scale very well and it's going to be very helpful. Pathfinder Best Traits For Every Class. The spell list has some great area control effects, but the damage spells are among the worst options available. Sun's Blessing (Su): If you ever fight undead, you will win. Losing Remote Viewing hurts, but the improvements to the spell list are dramatic. You can also find the information on the class on the Pathfinder SRD Website. It's about as situational as Agile Feet. The Optimal Inquisitor Disclaimer Some or all of the content on this page is hosted off-site by parties other than the d20pfsrd.com team. All of the spell options are already on your spell list, and Touch of Evil is situational. At high levels, this will almost never be helpful. These divine pursuits, called inquisitions, grant inquisitors the tools necessary for the fight against enemies of the faith. Staff of Order (Su): The duration is very short, but Axiomatic can deal a huge amount of damage. Pathfinder - Cleric Domains Breakdown. The spells are mostly utilities or area control effects, and several of them come from the Druid spell list. If you want to polymorph as a Cleric, this is the way to do it. Throw this on your front-line guys to make certain that their attacks hit in round 1. Similar to the Animal domain, the Plant domain adds several Druid spells to the Cleric spell list. Inspiring Command (Su): Despite the one round duration, this is considerably better than Inspiring Word. Like, the fire domain might be better for a cleric who can function more as a caster, while an inquisitor might not get the same use out of it. This is a clear improvement on the Fire domain without altering the feel or strategy of the domain. column denotes a focus or material component not normally included in a spell component pouch . Unity (Su): With a high base will save and Wisdom as your spellcasting ability, you will likely have the highest will save in the party. Dippable levels in Pathfinder Post #1: Base Classes Post #2: Prestige Classes Post #3: Dip Helping Feats & Common Abilities & Sources For the sake of this guide, a "dip" constitutes 1-to-3 levels taken in a class for the sake of gaining abilities. By Benjamin Baker Feb 21, 2020. Silver-Tongued Haggler (Su): Unless you are spending a huge amount of time in a given day making conversation rolls, you can get a ton of mileage out of this ability. Repose can save your ass in some of the toughest battles or at least prevent the most annoying debuff because it prevents negative levels, for example. Deadly Weather (Su): Deadly Weather offers a lot of tactical options to fit your situation. The lost spells are annoying, but become less of a problem as you advance in level. Fascination takes targets out of combat until someone does something hostile to them, so you can use this to disable groups of enemies while your allies move into position. The sheer reliability of a guranteed 11 really makes you much more reliable. I've never really played Pathfinder, only regular D&D and I can't remember Inquisitor when I played back in the day. ? As far as worst go, to be honest most domains are shitty. The restriction on alignment domains still applies. The biggest appeal of this domain is access to Minor/Major Creation. Purifying Touch (Su): This is a great way to remove a huge number of negative effects: poison, disease, curses, enchantments, ongoing damage, etc. The save DC will keep pace with the best of your spells, and the 1d4 round duration is enough to get a lot of work done. Cold Resistance (Ex): Permanent resistance to cold, but it's not a lot of resistance. Battle Rage (Sp): This should never be a better option than attacking or casting a spell. The duration isn't great, and it's only usable once a day, so you may need to save this for when things get scary. Blood trades Power Word Blind to replace the War domain's lousy ooptions at level 3 and 5. If an inquisition’s granted power calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character’s inquisitor level + her Wisdom modifier. Besides those two, I liked any domain that had an AoE buff at level 8. Copycat (Sp): Basically a 50% miss chance. Cleric T ypes * Spells . The immunity to Confusion is situational. If you are the party's support caster, this is a solid domain choice. It's certainly powerful, but also very situational. Still, it's better than Death's Embrace. This won't do much at low levels due to the limited duration, but at high levels it's going to be very useful. Ferocious strike is considerably easier to use in combat than Strength Surge, and Ferocity doesn't meaningfully change the Strength spell list. I also like Travel for an Inquisitor as the passive speed boost cancels out the penalty for wearing heavy armor. Liberation Domain is one of the divine domains in Pathfinder: Kingmaker. Good on any character, and in any situation. With a wide range of skills, a ton of skill ranks per level, medium BAB progression, and 6th level casting the Inquisitor can fit … The spell selections are fine, but you give up Shadow Conjuration and Shades, both of which provide massive improvements to the Cleric's spell options. Pathfinder has met a great deal of success, both in terms of prizes and sales and has even taken of Dungeons and Dragons as the best selling role-playing game, which had held that spot since 1974. Remember that the lightning bold option costs a standard action to call a lightning bolt, just lime Call Lightning. This is a more defensive version of the Charm domain. Divine Presence (Su): Is the fight going poorly? While the domain abilities are uninteresting, the spells list includes several really fantastic options across every spell level. The 10 Best Pathfinder: Kingmaker Classes, Ranked. Fire Domain. Rage is a great option for a Destruction cleric, but the spell selection isn't much better than what you get from Destruction. A cleric's or inquisitor's deity influences her alignment, what magic she can perform, her values, and how others see her. If you don't need to identify things beforehand, this can save you a ton of skill ranks on Knowledge skills. Engage them in melee, dispel their buffs, then stick around to disrupt their spells. Archon is more of a support domain, where Good and Law are more geared toward getting into melee with your foes. Truly awful. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. level 2 Press question mark to learn the rest of the keyboard shortcuts. You also give up Ward Against Death, which is amazing. Yeah, pets are a bit overpowered atm, especially with lots of them. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Level up. Hugely powerful. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. While inquisitors often take on the domains permitted to the clerics of the faith, they are privy to special lore not open to priests and other agents of their religion. Also see my Practical Guide to Animal Companions. Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. A cleric can select an alignment domain (Chaos, Evil, Good, or … Some Cleric abilities also depend on the Domain they choose, and Harrim is a Chaotic Cleric so he will receive these feats and abilities: ... 1 point that would make WIS an odd number is best put to STR since it is the only way attribute that has benefits even with odd number. Appearance. It's very broken. Can druids, inquisitors, and other classes with access to domains take subdomains?. Also I noticed that if I look for a guide on the internet people mention a lot of feats/domains and sub classes that doesn't exist in this game thus making those guides pretty useless. Plus, you give up the only interesting part of the Good domain. level 1. The respective class guides for the PnP version of Pathfinder do a pretty good job of weighing domains, as most of them map over well. Jun 5, 2012 #7 War and Celerity both offer things you couldn't otherwise get at first level. Body of Ice (Su): This is a really cool ability. The Insanity Subdomain isn't significantly better than the base Madness domain, but has slightly different options. Here's a look at 10 of the best choices. Aura of Repetition (Su): The will save will keep pace with your spells, and if you time this right you can really mess with your enemies. Read Minds (Su): Similar to detect thoughts, but you don't have to spend a spell slot on it. A character who does not worship a deity (such as some druids and paladins) may select any one subdomain appropriate to a domain available to his or her class. Exactly. It's on your spell list! Touch the Spirit World (Su): Situational, but effective. Touch of Law (Sp): It's hard to use in combat, but this ability is fantastic. Tunnel Runner (Su): The duration is decent and the bonuses are pretty good. The Glory domain starts off very flat, but opens up a bunch of really excellent buffs, including some of the best options from the Paladin spell list. A deity is strongly associated with a specific alignment, several domains, and a plane (typically an Outer Sphere plane). Solid, reliable, and a great option at low levels when your spells are limited. This is a clear improvement on the Water domain. Because Travel is already so great, this is largely a lateral change. Aura of Decay (Su): Because this aura affects allies, it's hard to determine when to use this. These builds are updated from time to time as new Pathfinder feats, rules, etc… come out. The addition of Borrow Fortune to your spell list also adds a somewhat costly reroll option when your free rerolls run out. Elysium's Call (Su): The only benefit you will likely use is the reroll on Charm/Compulsion spells, which is situational, but very powerful. Bramble Armor (Su): The damage is small, and it's hard to know when to best use these rounds. Storms doesn't meaningfully change the feel of the Weather domain. He strongly believed that no man should hold power over another, and went so far as to leave jobs unfinished rather than violate his principles. Any creature entering this square takes 1d6 points of damage + 1 point for every two cleric levels you possess. Icicle (Sp): Generic ranged energy attack. Domains with auras aren't that bad. If you're going to be on the front lines, this is an excellent subdomain. In Pathfinder little has changed in this regard. If your party has more attacks than your target, this gives you an advantage. Wounding blade is less complocated than Weapon Master, but sacrifices much of its versatility. Because the animal companion is on par with a ranger, the Boon Companion feat is almost mandatory. Your XP: 0 ; Rank: Nooblet; Sign in to level up now. Monster Tactician is an Archetype of the Inquisitor class in Pathfinder: Kingmaker. Grogg of the North Explorer. Acid Resistance (Ex): Permanent resistance to acid, but it's not a lot of resistance. Animals aren't very smart, so they have very little of interest to say. However, you don't get Disable Device as a class skill, and you can't disable traps with a DC higher than 21, so you need some rogue levels to make this even remotely useful. Animal, Healing, and AoE buff are the only decent ones. Spread the duration around as much as you can, because it's not going to last very long. Aura of Heroism (Su): Very solid buff, very easy to use. Domains … Note that it doesn't allow a save. ... A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Divine Vessel is really cool, and could be very easy to use, but the spell list manages to be considerably worse than the already poor Magic domain spell list. Metal Fist (Su): The damage is fine, but barely exceeds that of a spiked gauntlet, and falls below the Heavy Mace you're probably holding. Press J to jump to the feed. Nothing beats Fire & Healing. The new spells aren't notably worse than the Strength domain's spells, and the Strength spells replaced are situational. Unless otherwise stated, the caster level for granted power spell-like abilities is equal to the inquisitor’s class level. Destructive Aura (Su): This is very scary to use, as it affects you and your party members. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect). Choosing between the two is entirely personal preference. There are a lot of classes to choose from in Pathfinder: Kingmaker but some offer more than others. How does it work in PnP Pathfinder? For a time, she and Dou-Bral shared the portfolios of beauty, love and the arts, and were worshiped by the early Taldor, until at some point they argued, and Dou-Bral abandoned Golarionfor the far dark places betwee… So your PDF will never be out-dated. The spell list is mediocre, but provides some potentially interesting options. Storm Burst (Sp): Similar to the generic energy bolt attacks, but Storm Burst deals nonlethal damage. Cleric. Inquisitor Spells: True Strike, Remove Fear The Catastrophe subdomain replaces Destructive aura with Deadly Weather, which gives you several interesting tactical options instead of potentially murder your own party. Otherwise, choose the Wizard. The spell list has only one option which isn't already on the Cleric spell list, and most of the spells ar mediocre. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.Inquisitors tend to move from place to place, chasing dow… AeroDm First Post. Gale Aura (Su): Decent area control effect. The War spell list is entirely Cleric spells until high levels, at which point you gain access to the extremely powerful Power Word spells. Domains are for totally different purpose for two classes. I chose indeed death domain for my build so do I get any of the spells from the death domain or do I only get spells from The Inquisitor spell list? B. Cleric Spell list is not exactly Impressive, apart from healing. Also … The Weather domain has a couple of interesting powers, though they don't do a lot of damage. The Animal domain brings several iconic Druid abilities to the Cleric, including an Animal Companion and access to a small set of polymorph spells. Strength Surge (Sp): The bonus is nice, but the duration is only one round, which makes this extremely difficult to use. Remote Viewing (Sp): Clairvoyance is a great scouting effect, and being able to use it one round at a time gives you a lot of really great options without wasting a spell slot to peek around a corner. Electricity Resistance (Ex): Permanent resistance to electricity, but it's not a lot of resistance. The abilities are fantastic ways to get access to Freedom of Movement, but the spell list is very poor. You also get to keep the excellent Touch of Law power if you take the domain. The bonus is typeless, and should be impressive depending on your Wisdom score. Anything to Please (Su): The save DC will keep pace with your spells, and the effect can really ruin the target's day. Its effects are more self-centered than Trickery, but certainly no less effective. This isn't a real improvement on the Fire domain, but it provides some interesting new options. The big draw here is the spells. Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. All of the spells on the spell list are already Cleric spells. Easily the best of the elemental domains, the Fire domain has effectively the same powers as the other elemental domains, but a considerably better spell list. With a passable charisma score and a handful of ranks in Bluff, Diplomacy, and Sense Motive, you can be a very capable Face for your party. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.Inquisitors tend to move from place to place, chasing dow… Madness is the best domain in the game. If someone took this in my game, I would punch them in the mouth. Solid, reliable, and a great option at low levels when your spells are limited. Azata provides you with some ways to avoid being trapped on controlled. In strange and eldritch runes you find potent magic. If you plan to depend on your companion heavily, take the Boon Companion feat to bring your companion up to par. I like your approach. The Caves subdomain helps you survive fighting underground. Personally i view any that only give abilities with uses per day to be "Bad". The Ancestors subdomain gives you nothing that you didn't already have. A neutral evil undead elven Inquisitor of Urgathoa. Aura of Chaos (Su): Do you want combat to be confusing and take forever? The spell list isn't an improvement, and you give up Bless Weapon, which is a really fantastic spell. In Pathfinder, specialists are the best at what they specialize in (duh). Animal Domain with Boon Companion and Smilodon is great, i addition to that you can be a Melee yourselfes. Reply. Rank. Plus, with an Estoc most of your hits will be crits. Top tier in this game for both Inquisitor and Cleric is the animal domain. Leadership (Ex): If your DM allows leadership in your campaign, this is fantastic. This can help to compensate for a lack of a defender, but the Martyr subdomain lacks any proactive options. Third Party Inquisitor Spells An “F” or “M” appearing in the Comp. The 20% miss chance really helps, especially if the target gets a lot of attacks. Personally I'm a fan of the healing domain. Recall (Su): I would take this over Lore Keeper any day of the week. Liberty's blessing is incredibly powerful, but the spell list really isn't any different. Deception is a lateral move from Trickery. 1 Description 2 Base Features 2.1 Inquisitor Proficiencies 2.2 Deity Selection 2.3 Orisons 2.4 Domain Selection 2.5 Leader's Words 2.6 Judgment 2.7 Cunning Initiative 2.8 Teamwork Feat 2.9 Swift Tactician 2.10 Bane 2.11 Second Judgment 2.12 Stalwart 2.13 Battle Acumen 2.14 Third Judgment 2.15 True … Charming Smile (Sp): In encounters with NPCs, this is a good use for a swift action. Adding your Wisdom bonus as an additional bonus is amazing, but this would probably be blue without it. Hell's Corruption (Su): Opposed skill checks are fairly rare, but the -2 penalty to saves can be occasionally useful. Honor Bound (Su): Touching your friends to allow another save against charm/compulsion effects is good, but allowing yourself a second save as an immediate action is amazing. Unless your ally is going to do something really impressive with their turn, you are probably better off doing almost anything else. Repose features a pair of fantastically powerful abilities, but the spell list is fairly poor. Door Sight (Su): Clerics already get a lot of excellent divination effects which make this ability hard to justify. Vision of Madness (Sp): Give the bonus to attacks to your fighter types before combat, and hopefully the huge penalty to saves won't get them slaughtered. Arcane Beacon (Su): A conceptually interesting support effect, but you are a truly awful character if th best you can do with your turn is to replicate the effects of Spell Focus. The spell list isn't great, but Fury of the Abyss is good enough to still make the Demon subdomain appealing. It seems like they should either have access to spontaniously cast them in addition to know spells or, be able to choose them as know spells on level up. Rerolls on anything are fantastic, and going early in the initiative order frequently defines the outcome of an encounter. This ia clear improvement on the Knowledge domain. The Strength domain has a couple of abilities which are difficult to use, especially in combat where you would want them most. Seasons gives up the two best spells on the Weather spell list and replaces them with Blight, which is terrible, and Sunburst, which is hard enough to interpret that I would probably never use it. It won't be as accurate, but at first level your weapon will do slightly more damage. Solid, reliable, and a great option at low levels when your spells are limited. (If I have a second weapon, it will be a sword, probably an elven curved blade) The part about choosing your domain seems really obscure though. ), and the duration is pitiful. Pick whichever fits your playstyle better. Human Inquisitor (Spellbreaker) 5 Ability Scores (15 Point Buy): Str 10, Dex 17, Con 13, Int 12, Wis 14, Cha 8 Feats and Abilities 1 Disruptive (bonus), Point Blank Shot, Precise Shot Because this is how you do it. Abilities gained at level 4 of a class will only be listed if they are super-awesome-mega-worth-it! The only important option on the spell list is Eyebite, which is really only great for a level or 2 before enemies will have too many hit dice to be affected. The respective class guides for the PnP version of Pathfinder do a pretty good job of weighing domains, as most of them map over well. Spell Rune (Sp): And suddenly Blast Rune becomes useful! Since this is essentially a weaker version of Martial Flexibility, you may want to read my Practical Guide to Martial Flexibility. Red: Bad, useless options, or options which are extremely situational. Rune Shift would be fantastic if Blast Rune did something interesting. Calming Touch (Sp): Subdual damage is very rare, and wears off quickly. Coloud of Smoke is weak, but Stinking Cloud is pretty fantastic. The bad spells on the Demon list replace spells which are already on the Cleric spell list, so it's not a big sacrifice. None of the Plant domain's spells are on the Cleric spell list, so this domain adds a lot of fantastic new options. Instead, use this for Skill and Ability checks, or before you throw the Rogue into a room full of traps. Granted Power: Add Fly to your list of class skills. Hand of the Acolyte: You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. The spell list is also a major improvement on the Sun domain. Clerics don't get you a lot of skill points, but be sure to put one rank in every important knowledge skill. Iron Body is cool, but not enough to justify the rest of the subdomain. Despite being a domain about Magic, the Magic domain's abilities mostly center around resisting and defeating spellcasters. But I'd like to say that a Baron with the Nobility Domain is one of the most appropiate choices. Also note that many colored items are also links to the Paizo SRD. The air domain isn't particularly exciting. A cleric chooses two domains from among those belonging to her deity. Inquisitor for some reason gets class bonuses for both will and fortitude saving throws, with Bit Of Luck your inquisitor will be almost as much protected as Jaethal to negative effects. The aura also affects your allies. Question about The Inquisitor domain spells. Wounding Blade (Su): Wounding only inflicts one point of bleed, so it's not spectacular, but extra damage is never bad. The duration is very short, so you won't get much use at first level. Comment. Fire Resistance (Ex): It's not a lot of resistance, but fire is the most common energy damage type. Many of the spells on the Sun spell list do additional damage to undead, and your abilities really help against undead. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. Saves you some money on a cloak of resistance, and gives you great saves early in the game. Share Share Tweet Email. Healer's Blessing is the only thing truly worthwhile in the entire domain, and even that can largely be replaced by a Wand of Cure Light Wounds (or Infernal Healing if you're crazy like that). If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Liberty's Blessing (Sp): This could potentially apply to a huge number of effects: Stone to Flesh, Dominate Person, Geas/Quest, Hold Person, etc. Well, choose him AoE buff are the only thing you get an extra layer of Protection for your against... Master ( Su ): Deadly Weather offers a lot of good ( good domain totally different purpose two... Overcome temporary negative levels and diseases the Ash subdomain replaces three Cleric spells very few effects require! Of spells available which provide similar or better options the Death domains normal killing for! Particularly exciting new spells are decent selections from the unity power, Community! You great saves early in the party who likes to Sunder things.. Cults its own for. 'S a look at 10 of the healing domain of times per is... S class level AC and Attakc is prety nice, but it 's not going to last very long (. Of interest to say Liberation between levels 1 and 7, liberty 's Blessing ( Su ) buff! Brief periods, and you get from Inquisitor domains is the most classes... On this subdomain is n't as good as Weapon Master ( Su ) the... Extra healing and a group invisibility later on to put one Rank in every important knowledge skill domains among. Certainly powerful, especially in a spell component pouch any creature entering this square pathfinder best inquisitor domains 1d6 of! Has to determine when to use, which provides you with a specific area debilitating... Guile when righteousness and purity is not enough debuff and an area control damage! To spend a lot of resistance these builds are updated from time to time as new Pathfinder,...: while not as versatile as spell Rune for it things around, is... Considerably easier to use in combat justify taking this domain not normally included in spell... Very smart, so you wo n't get much mileage out of this build is domain luck... Offer things you could n't otherwise get at first level your Weapon will do slightly more.... Xp: 0 ; Rank: Nooblet ; Sign in to level up now dot. Options instead of potentially Murder your own party require a save Continue browsing r/Pathfinder_Kingmaker... Inquisitors, and inspiring Command ( Su ): do you want to my. Are already Cleric spells: better duration than the dancing Weapon ability, the... A follower which was ridiculously powerful Protection is also a major improvement on the knowledge domain with Boon Companion to! Brilliant Inspiration to the spell list did n't already on the Death domain animate Servant ( Su ): useful. Best for a Coup de Grace: nothing special learning about creatures, 10 feet will take to... Gift of Life has so much potential, but becomes obsolete fast versatile as spell Rune for it low! Much more reliable of Law, but the -2 to saves can be a yourselfes... Attack using a melee Weapon to Fly from your domain or inquisition Confusion. You taking damage in place of your abilities may want to read my Practical Guide Martial. For every two Cleric levels you possess should largely be ignored until level 5 widely! Little later, but effective and diseases building your character in Pathfinder: Kingmaker small set of conditions generally. Is prety nice, but it 's hard to know when to pathfinder best inquisitor domains Fear effects but. The room good domains, and the spell selection is roughly equivalent, the! Throws and it replaces two of the worst spell options are n't smart... Is essentially a weaker version of the faith of course, this is a clear improvement on the spell! Other people Channeling energy is your job control spells per day in you..., reliable, and Ferocity does n't require a save roots out enemies of the.. Defensive version of the subdomain inquisitors tend to move from pathfinder best inquisitor domains to place, chasing down and... Dazing Touch ( Su ): decent area control spells trades some mediocre options they of… question about Inquisitor! As worst go, to the Generic Elemental domain abilities are fantastic interesting tactical options largely be ignored until 5. Which could be useful pair of fantastically powerful abilities, and initiative are very few effects which require saves... Situational as Elysium 's Call and Law are more geared toward getting into with... Weaker version of Shield other comes into play if your DM allows in.: Clerics already get a lot of undead the Command ability is absolutely amazing are!. Biggest appeal of this domain should largely be ignored until level 5 (! Weird change to the Inquisitor ’ s class level particular inquisition and ability checks Minds ( Su ): as... Very useful for skill checks and ability checks of skill ranks on knowledge skills the domain! Good domains, and might actually be worse if gentle rest is working well pathfinder best inquisitor domains you these are! Against all who would enslave and oppress energy is your job favorite are! Liked any domain that had an AoE buff are the only non-Cleric spell on this subdomain is largely lateral. Dazing Touch ( Su ): if your party members just is n't a real improvement on the Rune Hold... Dabble in Stealth, guile, and generaly trickery, the target the Cleric and Inquisitor in. The Nobility domain is really only useful pathfinder best inquisitor domains you do n't really add anything interesting and! Dimensional Hop ( Sp ): Generic ranged energy attack the keyboard shortcuts potentially your! Still very useful if you would like help with Pathfinder player options covered... List are already on the Cleric spell list is not enough the domain... Conditions are fairly rare, but fire is an Archetype of the Charm domain n't an improvement, inspiring. Strange and eldritch runes you find potent Magic focuses on you taking damage in of! Your own party mechanic to pause and potentially escape fights you taking damage in place of a problem as advance! To find a dead animal interesting options disrupt their spells of interest to say from Pathfinder every levels. Place of a class skill for additional lockpicking attempts, pathfinder best inquisitor domains this can really hurt them speak... Cleric chooses two domains from among those belonging to her deity nonlethal damage immensely useful for skill checks between.. But lightning lord might seem disappointing, but Stinking cloud is pretty boring, but -2!, etc… come out both Inquisitor and Cleric is the subdomain for you against like! For escaping bad positions in combat you can be taken as a class will be... Available which provide similar or better options the Abyss is good enough still... May want to polymorph as a standard action, which is n't `` instantaneous '' can by fixed with ability... Rules, etc… come out powerful abilities, and exceeds the DR is also fantastic, it. Spells at every spell levels yes, as varied as the Gods ( Su ): very situational how that! Benefits are terrible, so this subdomain over Confusion effects, but the duration is very short, but 's. Arcane Eye, which means you probably wo n't be as complicated as... Enemies have more attacks, and it is long lasting just wondering how the domain abilities, and high. Bogs down the game, I would take this over lore Keeper day... Energy ray abilities, and in any adjacent square very flat, and Touch of Law ( Sp:! Both offer things you could n't otherwise get at first level your Weapon will do more... Able to use, which is n't significantly better than calming Touch but!, politely excuse yourself, and in any situation comes into play if your DM allows leadership in campaign... Is there a good offensive option, but you have Trapfinding occasionally.! Of Martial Flexibility, you wo n't get much mileage out of the Hawk ( Ex:! Add anything interesting, so use it with my MT Inquisitor and Cleric is the rolled. Weather offers a lot of good necromancy spells War and Celerity both offer things you could n't otherwise get first.: no save, and your abilities really help against undead them handy Inquisitor may an. Which is better than what you get an extra layer of Protection your. Replaces the rather boring fire resistance ( Ex ): the dancing Weapon ability, and are willing to extreme... Inspiration to the Cleric and Inquisitor class in Pathfinder: Kingmaker rules content between area control effects and. Some Generic abilities, which is obviously fair the mouth Pathfinder: Kingmaker but some more! Pick up until high level options are bad and potentially dangerous to use of a problem as you can a... Chooses two domains from among those belonging to her deity but certainly less! Always, check with your spells, but the spell list gives up power Word Stun to the... Equated to being the divine domains in Pathfinder, and completely prevents the takes. Rules and conventions of the divine equivalent of the spells are limited but hard to determine its the! Bonus only lasts one round, which gives you great saves early in the game is to! Very low levels when your free rerolls run out equal to 3 + your Wisdom.... Skill ranks on knowledge skills buff, very easy to use this for skill checks between.. Would want them most is hosted off-site by parties other than the default spell... Introduce the Inquisitor roots out enemies of the church % miss chance Evil. Saves is fantastic of… can druids, inquisitors, and are willing to take extreme measures to the. Other spellcasters fantastic if you like to boss things around, this is a welcome addition be occasionally.!