XP 102,400. Dragon Speaker. At 6th level, a shifter gains the ability to make several ferocious attacks with the same natural weapon. When taking the form of a plant creature, the druid’s wild shape functions as plant shape I. Water Breathing (Ex) A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. Rewarded for their devotion with incredible powers, druids gain unparalleled shape-shifting abilities, the companionship of mighty beasts, and the power to call upon nature’s wrath. I wouldn't suggest using this unless you are playing in an urban campaign, which I personally love urban campaigns. Each form expends one daily usage of this ability, regardless of the form taken. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. The Ranger Class, Part Five. When wielding a weapon with the reach special property, such creatures extend their reach by 5 feet. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. The druid is constantly under the effect of commune with nature with regards to that area and can change the facts she gleans from the spell when she prepares her spells each day. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. This bonus doubles in a forest or swamp terrain. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. The Ranger Class, Part Five. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! Druid: Trackless Step: Druids don’t leave a trail in natural areas and can’t be tracked unless they want to. Druidic is a free language for a druid; that is, she knows it in addition to her regular allotment of languages and it doesn’t take up a language slot. Evasion Level 7 You’ve learned to move quickly to avoid explosions, dragons’ breath, and worse. Set is the brother of Isis, Osiris, and Nephthys.According to Osirian folklore, Set was responsible for the Age of Darkness by murdering Osiris, scattering his corpse, and trying to usurp him.. As a result, both Osiris and his son Horus are Set's enemies. | GumshoeSRD Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion. BAB CMB CMD HP Fort Ref Will Str Dex Con Int Wis Cha; 1 +1: 4: 16: 32: 7: 2: 1: 16 (+3) 14 (+2) 20 (+5) 9 (-1) 12 (+1) 12 (+1) 2 +2: 5: 17 SQ trackless step, water breathing, woodland stride. The first is a close tie to the natural world, granting the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. (+1 0-level spell for every four times you select this option). A druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! BAB CMB CMD HP Fort Ref Will Str Dex Con Int Wis Cha; 1 +1: 4: 16: 32: 7: 2: 1: 16 (+3) 14 (+2) 20 (+5) 9 (-1) 12 (+1) 12 (+1) 2 +2: 5: 17 To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level. At 1st level, a druid forms a bond with nature. Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear.They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Add a +½ bonus on Stealth check when using wild shape. In some cases, a capstone specifies what ability it replaces. She may choose to leave a trail if so desired. A Pathfinder Adventure Path is a series of 6 monthly 96-page softcover books. Trackless Step (Ex) At 5th level, a shifter leaves no trail in natural surroundings and cannot be tracked. Druids can sell their herbal concoctions just as if they were potions (though NPCs unfamiliar with druidic herbalism may need some convincing before purchasing these wares). In addition, while on her home ground, the druid gains a +4 bonus to her caster level. Unlike normal animals of its kind, an animal companion’s Hit Dice, abilities, skills, and feats advance as the druid advances in level. Starting Wealth: 2d6 × 10 gp (average 70 gp.) I didn't want to ditch all the flavor abilities, and for a class focused on its bond with animals … Class Feat: Mature Animal Champion (bigger is better) Skill Feat: Continual Recovery (cheap free healing outside of combat, nice) 7th Level. Track, Woodland Stride, and Trackless Step were all removed to make room for the bonus feats I had added in the original version. A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. | FateCoreSRD Trackless Step Feat 6. This ability functions like the beast shape I spell, except as noted here. and then I want an unholy hybrid of Pathfinder with Mutants & Masterminds. For further inspirtaion, there was an urban druid in some PF1 product, I think about Magnimar. | 5th Edition SRD Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. About. | Dungeon World SRD It’s the closest Pathfinder gets – outside of certain higher level abilities – to the classic Final Fantasy Doom status effect, which causes certain death to an enemy over a period of time. Evasion (7th level). Enemies are flat-footed to you if they’re in urban difficult terrain or in difficult terrain resulting from a snare. A druid casts divine spells, which are drawn from the druid spell list. Pathfinder RPG 2E Spell Cards - Arcane. When you move through natural terrains, you are difficult to track. I'm betting one can make quite the wild monk. At 2nd level and every 2 levels thereafter, you gain a skill feat. log in sign up. As a guy who played a Monk the longest of any character in Pathfinder, I'm liking what I'm reading for 2E's Monk. | d20HeroSRD If multiple alignment components are available to the holy beast, she selects one; this choice cannot be changed later. As a druid gains in levels, this ability allows the druid to take on the form of larger and smaller animals, elementals, and plants. Trackless Step 5th. This acts like the Brew Potion feat, but only for spells on the druid spell list. C$39.95. Trackless Step (5th level). Resist Nature’s Lure (Ex) A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. When taking the form of animals, a druid’s wild shape now functions as beast shape III. Druids can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Druid under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. Trackless Step 5th. Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Prerequisites Woodland Stride. When taking the form of an elemental, the druid’s wild shape now functions as elemental body II. Unlike most types of movement, Stepping doesn’t trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level. 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